PUBLICATIONS |
An Investigation of the Test-Retest Reliability of the miniPXI
Proceedings of the ACM on Human-Computer Interaction 8, CHI PLAY (2024) [DOI]
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[Research Gate]
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Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging
Proceedings of Mensch und Computer 2024 [DOI]
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[Research Gate]
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Ethics and Transparency in Game Data
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play [DOI]
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[Research Gate]
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Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes
Proceedings of the 19th International Conference on the Foundations of Digital Games [DOI]
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[Research Gate]
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A Feature Comparison Study of Live Companion Tools for Esports Games
Proceedings of the 19th International Conference on the Foundations of Digital Games [DOI]
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[Research Gate]
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HKViz: Map-Based Analytics for Hollow Knight
Proceedings of the 19th International Conference on the Foundations of Digital Games [DOI]
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[Research Gate]
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Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation
Proceedings of the 19th International Conference on the Foundations of Digital Games [DOI]
[PDF]
[Research Gate]
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Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY 2023) [DOI]
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[Research Gate]
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Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2023 [DOI]
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[Research Gate]
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The Ludic Potentials of Player Data
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2023 [DOI]
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[Research Gate]
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A Classification of Video Game Cartographic Maps
Proceedings of the 2023 DiGRA International Conference [PDF]
[Research Gate]
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Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
IFIP Conference on Human-Computer Interaction 2023 [DOI]
[Research Gate]
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Beyond the Game: Charting the Future of Game Data Science
ACM Games: Research and Practice 1(1) [DOI]
[Research Gate]
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Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept
Proceedings of the 18th International Conference on the Foundations of Digital Games [DOI]
[Research Gate]
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Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
IFIP Conference on Human-Computer Interaction 2023 [DOI]
[Research Gate]
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Towards Ludic Truths and Affective Interaction: The Rhetoric of Social Change Games
Proceedings of the 54th Conference of the International Simulation and Gaming Association [PDF]
[Research Gate]
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Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY) [DOI]
[Research Gate]
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The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
Entertainment Computing – ICEC 2022 [DOI]
[Research Gate]
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Ethermal-Lightweight Thermal Feedback for VR Games
2022 IEEE Conference on Games (CoG) [DOI]
[PDF]
[Research Gate]
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Towards a Community-Based Ranking System of Overwatch Players
Entertainment Computing – ICEC 2022 [DOI]
[Research Gate]
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Spatio-temporal Analysis of Multi-agent Scheduling Behaviors on Fixed-track Networks
2022 IEEE 15th Pacific Visualization Symposium (PacificVis) [DOI]
[PDF]
[Research Gate]
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Studying the Utilization of a Map-Based Visualization with Vitality Datasets by Domain Experts
Geographies 2(3) [DOI]
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[Research Gate]
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Exploring the Dynamics of Graph Algorithms
Journal of Visualization 26 [DOI]
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[Research Gate]
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Linked and Coordinated Visual Analysis of Eye Movement Data
2022 Symposium on Eye Tracking Research and Applications [DOI]
[Research Gate]
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FamSearch: Visual Analysis of Genealogical Data
Proceedings of the International Symposium on Visual Computing [DOI]
[Research Gate]
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What Players Want: Information Needs of Players on Post-Game Visualizations
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems [DOI]
[PDF]
[Research Gate]
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Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
ICEC 2021: International Conference on Entertainment Computing [DOI]
[Research Gate]
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Visual Analysis of Graph Algorithm Dynamics
VINCI 2021: The 14th International Symposium on Visual Information Communication and Interaction [DOI]
[Research Gate]
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Studying Requirements from Multiple Actors on Vitality Data Platform through the Lens of Socio-technical Systems
International Journal of Affective Engineering 20(4) [DOI]
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[Research Gate]
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A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience
International Conference on Human-Centred Software Engineering [DOI]
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[Research Gate]
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The Power of Linked Eye Movement Data Visualizations
ACM Symposium on Eye Tracking Research and Applications [DOI]
[PDF]
[Research Gate]
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A Web-Based Eye Tracking Data Visualization Tool
International Conference on Pattern Recognition [DOI]
[PDF]
[Research Gate]
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Serious Games for Learning: A Quantitative Review of Literature
Joint International Conference on Serious Games [DOI]
[PDF]
[Research Gate]
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Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Exploring Severity of Gameplay Issues from Players' Perspective
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Masterclass on Information Visualization for Games Research
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Be a Buddy not a Bully-Two Educational Games to Help Prevent Bullying in Schools
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play [DOI]
[PDF]
[Research Gate]
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Motiis: Fostering Parents’ Awareness of their Adolescents Emotional Experiences during Gaming
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction [DOI]
[PDF]
[Research Gate]
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A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience
8th International Conference on Human-Centered Software Engineering |
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Motivational Profiling of League of Legends Players
Frontiers in Psychology [DOI]
[PDF]
[Research Gate]
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Visualizing AI Playtesting Data of 2D Side-scrolling Games
2020 IEEE Conference on Games (CoG) [DOI]
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[Research Gate]
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Procedural City Modeling for AR Applications
Conference on Information Visualisation 2020 [PDF]
[Research Gate]
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Visual Analysis of FIFA World Cup Data
Conference on Information Visualisation 2020 [PDF]
[Research Gate]
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Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences
International Conference on Theory and Application of Diagrams 2020 [DOI]
[Research Gate]
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Serious Games for Learning: A Quantitative Review of Literature
Joint International Conference on Serious Games 2020 [DOI]
[Research Gate]
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Studying Requirements for Designing a Vitality Data Sharing Platform from a Multi-Stakeholder Perspective
8th International Conference on Kansei Engineering and Emotion Research (KEER 2020) [PDF]
[Research Gate]
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See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020), Honorable Mention Award [DOI]
[PDF]
[Research Gate]
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Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game
Computer Graphics Forum 39(3), EurVis 2020 [PDF]
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A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) [DOI]
[PDF]
[Research Gate]
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Be Part Of It: Spectator Experience in Gaming and Esports
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020) [DOI]
[PDF]
[Research Gate]
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1st Eye Tracking in Games and Play Workshop (PLEY 2020)
ETRA 2020 [DOI]
[PDF]
[Research Gate]
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Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019) [DOI]
[PDF]
[Research Gate]
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User Guided Movement Analysis in Games using Semantic Trajectories
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019), Honorable Mention Award [DOI]
[PDF]
[Research Gate]
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Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization
Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY 2019) [DOI]
[PDF]
[Research Gate]
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Diagram Safari: A Visualization Literacy Game for Young Children
Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY 2019) [DOI]
[PDF]
[Research Gate]
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A Brief Overview of Data Mining and Analytics in Games
Data Analytics Applications in Gaming and Entertainment, 2019 [Research Gate]
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Enhancing Battle Maps through Flow Graphs
Proceedings of the IEEE Conference on Games, 2019 [DOI]
[PDF]
[Research Gate]
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Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game
Proceedings of the IEEE Conference on Games, 2019 [DOI]
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[Research Gate]
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Aggregated Visualization of Playtesting Data
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2019 [DOI]
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[Research Gate]
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Beyond the Individual: Understanding Social Structures of an Online Player Matchmaking Website
Entertainment Computing, 2019 [DOI]
[PDF]
[Research Gate]
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Investigating the Effect of Automation on User Experience: Enriching a Task-Modeling Notation
Workshop on Everyday Automation Experience, 2019 [Research Gate]
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Context, People, and Technology: A Methodological Framework for Research, Design and Education
First Working Conference on Growing Systemic Change, 2019 [Research Gate]
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Visualisation of Trip Chaining Behaviour and Mode Choice using Household Travel Survey Data
Public Transport, 2018 [DOI]
[Research Gate]
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Introducing PlaNet: A tool for Visualizing Player Communities
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [High-Res Network] [DOI]
[PDF]
[Research Gate]
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Lost My Way: An Educational Geometry Game for Young Children
Proceedings of the International Conference on the Foundations of Digital Games, 2018 [DOI]
[PDF]
[Research Gate]
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Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors and Similarity Judgment Strategies
Journal of Graph Algorithms and Applications, 22(3), 2018 [DOI]
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[Research Gate]
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Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity
IEEE Transactions on Games, 2018 [DOI]
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[Research Gate]
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What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2018, ACM Press [Slides] [DOI]
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[Research Gate]
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Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors
Graph Drawing and Network Visualization, GD 2017, LNCS vol. 10692, Springer, 2018 [DOI]
[PDF]
[Research Gate]
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Automatic Generation of Battle Maps from Replay Data
Information Visualization, July, 17, 2017 [DOI]
[PDF]
[Research Gate]
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Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny'
Proceedings of the 2017 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM Press, 2017 [DOI]
[PDF]
[Research Gate]
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Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Computers in Human Behavior, Elsevier, 2017 [DOI]
[Research Gate]
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Exploiting Players?: Critical Reflections on Participation in Game Development
Proceeding CHI PLAY '17 Extended Abstracts, ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM Press, 2017 [DOI]
[PDF]
[Research Gate]
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Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pp.241-250, SCITEPRESS, 2017 [DOI]
[PDF]
[Research Gate]
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Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp.22-32, ACM Press, 2016 [DOI]
[PDF]
[Research Gate]
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Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Entertainment Computing - ICEC 2016, pp.77-89, Springer, 2016 [DOI]
[Research Gate]
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Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Entertainment Computing - ICEC 2016, pp.201-204, Springer, 2016 [DOI]
[Research Gate]
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Using lag-sequential analysis for understanding interaction sequences in visualizations
International Journal of Human-Computer Studies, 96, pp.54-66, Elsevier, 2016 [DOI]
[Research Gate]
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Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations
Diagrammatic Representation and Inference - Proceedings of the 9th International Conference on the Theory and Application of Diagrams, 2016 [DOI]
[Research Gate]
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Sequential Analysis of Player Behavior
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI]
[Research Gate]
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Tool Design Jam: Designing tools for Games User Research
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play [DOI]
[Research Gate]
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A Study of Different Visualizations for Visualizing Differences in Process Models
In Manfred A. Jeusfeld, Kamalakar Karlapalem (Eds.) Advances in Conceptual Modeling, pp.99-108. Springer International Publishing, ISBN: 978-3-319-25746-4 [DOI]
[PDF]
[Research Gate]
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Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes
Proceedings of the BPM Demo Session 2015 [PDF]
[Research Gate]
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Comparative Visualization of Player Behavior for Serious Game Analytics
In Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler (Eds.) Serious Games Analytics, pp.159-179, Springer International Publishing, ISBN: 978-3-319-05833-7 [DOI]
[Research Gate]
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An Introduction to Gameplay Data Visualization
In Petri Lankoski, Staffan Bjoerk (Eds.) Game Research Methods: An Overview, pp.231-250, ETC Press, ISBN: 9781312884731 [PDF]
[Research Gate]
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Game User Telemetry in Practice: A Case Study
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014, ACM, New York, NY [DOI]
[PDF]
[Research Gate]
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Workflow Patterns as a Means to Model Task Succession in Games - A Preliminary Case Study
Proceedings of the International Conference on Entertainment Computing, 2014, pp. 36-41, Springer Berlin Heidelberg [DOI]
[PDF]
[Research Gate]
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Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Journal for Geometry and Graphics, 18(1), 2014, pp. 105-114, Heldermann Verlag [Research Gate]
[Website]
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Unified Visualization of Quantitative and Qualitative Playtesting Data
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014, ACM Press [DOI]
[PDF]
[Research Gate]
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A Case Study of a Learning Game about the Internet
Games for Training, Education, Health and Sports , LNCS 8395, 2014, Springer [DOI]
[Research Gate]
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A User Study of Different Gameplay Visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, ACM Press [DOI]
[PDF]
[Research Gate]
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PLATO: A Visual Analytics System for Gameplay Data
Computers and Graphics, 38, 2014, Elsevier [DOI]
[Research Gate]
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Digital Game-Based Learning with "Internet Hero"
Context Matters! Exploring and Reframing Games and Play in Context, 2013, New Academic Press [Research Gate]
[Website]
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A Study on the Use of Adaptive Avatars for Player Lists in Games for Children
Proceedings of the 17th Academic Mindtrek Conference, 2013, ACM Press [DOI]
[PDF]
[Research Gate]
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A Visualization Approach for Difference Analysis of Process Models and Instance
International Conference on Business Process Management / LNCS, 2013, Springer [DOI]
[PDF]
[Research Gate]
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PLATO: Understanding Gameplay Data Through Visualization
CHI 2013 Games User Research Workshop, 2013 [PDF]
[Research Gate]
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Play-Graph: A methodology and visualization approach for the analysis of gameplay data
Proceedings Foundations of Digital Games, 2013, pp. 253-260, Society for the Advancement of the Science of Digital Games [PDF]
[Research Gate]
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Visualization-based Analysis of Gameplay Data - A Review of Literature
Entertainment Computing, 4(3), pp. 143-155, 2013, Elsevier [DOI]
[Research Gate]
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Evaluating Games in Classrooms: A Case Study with DOGeometry
Cases on Digital Game-Based Learning: Methods, Models, and Strategies, 2013, IGI Global [DOI]
[Research Gate]
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Human Centered Design in Practice: A Case Study with the Ontology Visualization Tool Knoocks
Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2013, pp. 123-141, Springer [DOI]
[Research Gate]
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DOGeometry: Teaching Geometry Through Play
Proceedings of Fun and Games, 2012, ACM Press [DOI]
[PDF]
[Research Gate]
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Polygonization of Line Skeletons by Using Equipotential Surfaces - A Practical Description
Proceedings of the 15th International Conference on Geometry and Graphics, 2012 |
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A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012, ACM Press [DOI]
[PDF]
[Research Gate]
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Interactive Modeling and Subdivision of Flexible Equilateral Triangular Mechanisms
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 15, 2012 [PDF]
[Research Gate]
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Algorithms for Generation of Irregular Space Frame Structures
Journal for Geometry and Graphics, 15(2), 2011, Heldermann Verlag [Research Gate]
[Website]
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Design and Evaluation of the Educational Game DOGeometry - A Case Study
Proceedings of the 8th International Conference on Advances in Computer Entertainment, 2011, ACM Press [DOI]
[PDF]
[Research Gate]
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Development Process and Evaluation of the Ontology Visualization Tool Knoocks
Proceedings of the Int. Conf. on Information Vis. Theory and Applications, 2011 [DOI]
[Research Gate]
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Algorithms for Generation of Irregular Space Frame Structures
Proceedings of the 14th International Conference on Geometry and Graphics, 2010 |
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Force Directed Near-Orthogonal Grid Generation on Surfaces
Journal for Geometry and Graphics, 14(2), pp. 135-145, 2010, Heldermann Verlag [Research Gate]
[Website]
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Knoocks - A Visualization Approach for OWL Lite Ontologies
Proceedings of the 3rd Int. Workshop on Ontoloy Alignment and Visualization, 2010 [DOI]
[PDF]
[Research Gate]
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An Empirical Evaluation of a GPU Radiosity Solver
Proceedings of the Int. Conf. on Computer Graphics Theory and Applications, 2010 [DOI]
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[Research Gate]
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An extended GPU radiosity solver
The Visual Computer, 25, pp. 529-537, 2009, Springer [DOI]
[Research Gate]
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Geometry of Arbitrary Light Distributions
Proceedings of the 13th International Conference on Geometry and Graphics, 2008 [PDF]
[Research Gate]
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Force Directed Embedding of Hierarchical Cluster Graphs
Proceedings of the International Conference on ROGICS, 2008 [PDF]
[Research Gate]
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GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions
Journal of WSCG, 16, 2008 [PDF]
[Research Gate]
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Schatten in Echtzeit
IBDG - Informationsblätter der Geometrie, 2006 |
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Geometry of Real Time Shadows
KoG-Scientific and Professional Journal of Croatian Society for Geometry and Graphics, 2006 [PDF]
[Research Gate]
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HOMIE: an artificial companion for elderly people
CHI '05 extended abstracts on Human factors in computing systems, 2005, ACM Press [DOI]
[PDF]
[Research Gate]
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GPU Enhanced Algorithms for Radiosity and Shadow Volume Rendering
Doctoral Thesis, University of Applied Arts Vienna, 2009 [PDF]
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Prinzipien und Gestaltungsparadigmen im Game Design - Ein kritischer Vergleich von Literatur und Praxis
Diploma Thesis, Vienna University of Technology, 2005 [PDF]
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