NEWS |
July 4, 2019
Data Analytics Applications in Gaming and Entertainment The book Data Analytics Applications in Gaming and Entertainment has been published today. It seeks to provide a cross section of current data analytics applications in game production. Interested? Please visit the book's website for more details. |
November 11, 2016
Gamasutra Blog Post on Social connections in Destiny We currently have an article on the role of social connections in Destiny live on Gamasutra. |
January 26, 2016
Call for Papers: Special Issue on Visual Game Analytics We are having a call for a special issue on Visual Game Analytics, Information Visualization Journal (SAGE). Submission deadline is July 30, 2016. More details can be found at https://sivga.wordpress.com/. |
August 12, 2015
Tool Design Jam: Designing Tools for Games User Research I'm co-organizing a workshop on Game User Research Tools co-located at CHI-PLAY 2015 in London. Deadline for submission is August, 30th and the workshop takes place on October, 4th. Additional information can be found on the workshop website. |
July 10, 2015
New book chapter The recently released Springer title Serious Games Analytics edited by Christian Sebastian Loh, Yanyan Sheng, and Dirk Ifenthaler contains a chapter co-authored by Simone Kriglstein and myself on Comparative Visualization of Player Behavior for Serious Game Analytics. More Information on the book can be found on the Springer website. |
April 4, 2015
New book chapter ETC Press has released Game Research Methods: An Overview edited by Petri Lankoski and Staffan Björk. The book provides an introduction to various game research methods and covers quantitative, qualitative and mixed methods, including a chapter on visualizing gameplay data, co-authored by Simone Kriglstein and myself. The book can be downloaded for free (or ordered as paperback) at: http://press.etc.cmu.edu/content/game-research-methods-overview |