ABOUT ME
I’m Professor for Game Computing at the Johannes Kepler University Linz and hold positions at the Eindhoven University of Technology and Ontario Tech University. My research interests lie at the intersection of games user research, data analytics, and information visualization. My work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As part of this, I’m working on data visualizations to support the analysis of increasingly large-scale player behavioral datasets used in game analytics. My work has been published in international journals and conference proceedings, such as CHI, CHI PLAY, FDG, Computers & Graphics, and Entertainment Computing.

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Recent Book

Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. Read more ...

Latest Publications

Player-Centric Data Visualization for Metroidvania Games: Insights and Use Cases: The Case of Hollow Knight
Oliver Gstöttenbauer, Claire Dormann, and Günter Wallner
Proceedings of the ACM on Human-Computer Interaction [DOI] [PDF] [Research Gate]
Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths
Michael Lankes, Günter Wallner, and Martin Kocur
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI 2025), Honorable Mention Award [DOI] [PDF] [Research Gate]
A Conversation around Best Practices, Challenges, Career Advice, and Trends in Games Users Research
Simone Kriglstein, Joshua Flitcroft, Jak Marshall, Francis Leo Tabios, Emma Varjo, and Günter Wallner
ACM Games: Research and Practice [DOI] [Research Gate]
[see full list of publications]

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