I'm senior scientist at the University of Applied Arts Vienna. My research interests lie generally in the fields of HCI, Information Visualization, Data Analytics, and Games. My current research focus is on analysis and visualization of game telemetry data. I have a doctorate degree in natural sciences and a diploma degree in computer science. My work has been published in international journals and conference proceedings, such as Computers & Graphics, Entertainment Computing, SIGCHI, FDG and ACE.

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Latest Publications

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Andre Rattinger, Guenter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa
Entertainment Computing - ICEC 2016, pp.77-89, Springer, 2016 [DOI] [Research Gate]
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Guenter Wallner, Lauri Galbreath, Simone Kriglstein
Entertainment Computing - ICEC 2016, pp.201-204, Springer, 2016 [DOI] [Research Gate]
Using lag-sequential analysis for understanding interaction sequences in visualizations
Margit Pohl, Guenter Wallner, Simone Kriglstein
International Journal of Human-Computer Studies, 96, pp.54-66, Elsevier, 2016 [DOI] [Research Gate]
[see full list of publications]

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